7 – Build a Pylon
9 – Build a Gateway
11 – Build 2 Gateways and Scout
11 – Build a Pylon
15 – Build a Forge
31 – Build a Pylon and take Gas
38 – Build 2 Pylons and a Cybernetics Core
From 38 to 41, produce 2 additional Gateways while cycling Zealots.
When the Cybernetics Core completes, construct a Citadel of Adun.
At 100 Gas, research the +1 Weapon Attack upgrade.
At 150 Gas, upgrade Zealot Leg Speed.
5 to 6 Minutes: Build a total of 6 Cannons for defense.
At 7:30, take 2 additional Gas.
Finally, construct the Templar Archives.
Maintain Map Control: Consistently move around the map with your Zealots to keep pressure on your opponents.
Preserve Your Units: Avoid unnecessary losses. It’s often better to save a Zealot than to lose it without gaining an advantage.
Force Defenses: Poke around against Zerg players to pressure them into building Sunken Colonies. If they already have defenses, refrain from engaging.
Engagement Against Terran: Aim to lower Marine counts. Generally, 3 Marines can kill 1 Zealot with proper micro. However, if you micro your Zealot effectively, you can take out multiple Marines. Only engage when the Marines are spread out and not clumped together.
Isolate Protoss Units: Against Protoss, target isolated or stray Zealots. You don’t have to engage directly but aim to prevent them from reaching your teammates.